QT       += gui phonon opengl
LIBS     +=-lSDL

HEADERS += \
    to_be_continued_text.h \
    tiles.h \
    stage_text.h \
    sprite_explosion.h \
    spiral_1.h \
    sound_power.h \
    shuttle_shield_item.h \
    shuttle_shield.h \
    shuttle.h \
    shadow.h \
    sdl_gamepad.h \
    scene.h \
    rocket_3.h \
    rocket_2.h \
    rocket_1.h \
    oskolok.h \
    next_track.h \
    mng_explosion.h \
    menu_item.h \
    main_menu.h \
    laser.h \
    hud_item_triangle_mesh.h \
    hud_item_shield.h \
    hud_item_hp.h \
    hud_item_cpu.h \
    hud_item_cannon.h \
    hud_item_ambient.h \
    hud.h \
    graphics_text_item.h \
    graphics_pixmap_item.h \
    general.h \
    game_over_text.h \
    enemy_sign.h \
    enemy_10_warning.h \
    enemy_10_normal.h \
    enemy_9.h \
    enemy_8.h \
    enemy_7.h \
    enemy_6.h \
    enemy_5.h \
    enemy_4.h \
    enemy_3.h \
    enemy_2.h \
    enemy_1.h \
    decorations.h \
    consts.h \
    collisia_control.h \
    cash.h \
    bullet_3.h \
    bullet_2.h \
    bullet_1.h \
    sprite_ship_base.h \
    gatling_bullet.h \
    cannon_bullet.h

SOURCES += \
    to_be_continued_text.cpp \
    tiles.cpp \
    stage_text.cpp \
    sprite_explosion.cpp \
    spiral_1.cpp \
    sound_power.cpp \
    shuttle_shield_item.cpp \
    shuttle_shield.cpp \
    shuttle.cpp \
    shadow.cpp \
    sdl_gamepad.cpp \
    scene.cpp \
    rocket_3.cpp \
    rocket_2.cpp \
    rocket_1.cpp \
    resolution.cpp \
    oskolok.cpp \
    next_track.cpp \
    mng_explosion.cpp \
    menu_item.cpp \
    main_menu.cpp \
    main.cpp \
    laser.cpp \
    hud_item_triangle_mesh.cpp \
    hud_item_shield.cpp \
    hud_item_hp.cpp \
    hud_item_cpu.cpp \
    hud_item_cannon.cpp \
    hud_item_ambient.cpp \
    hud.cpp \
    graphics_text_item.cpp \
    graphics_pixmap_item.cpp \
    general.cpp \
    game_over_text.cpp \
    enemy_sign.cpp \
    enemy_10_warning.cpp \
    enemy_10_normal.cpp \
    enemy_9.cpp \
    enemy_8.cpp \
    enemy_7.cpp \
    enemy_6.cpp \
    enemy_5.cpp \
    enemy_4.cpp \
    enemy_3.cpp \
    enemy_2.cpp \
    enemy_1.cpp \
    decorations.cpp \
    collisia_control.cpp \
    cash.cpp \
    bullet_3.cpp \
    bullet_2.cpp \
    bullet_1.cpp \
    sprite_ship_base.cpp \
    gatling_bullet.cpp \
    cannon_bullet.cpp
